# How do you calculate CMC in MTG?

## How do you calculate CMC in MTG?

Multiply the number of copies of each card you have by its mana cost, add all of those up, and divide that by the number of cards in your deck. Multiply the number of copies of each card you have by its mana cost, add all of those up, and divide that by the number of cards in your deck.

## What should your average CMC be MTG?

According Tapped Out, the average CMC of my decks ranges from 2.98 (Dakkon) to 4.43 (Intet dragons). More important than CMC is what amount of mana you actually expect to invest into cards. If you run Search for Tomorrow, it’s a 1 drop not a 3 drop.

How many lands are based on average CMC?

The average spell CMC for that deck is 1.76. A 5 color Gate deck might run as many as 27 lands. The average CMC might be something like 3.5.

What is a good CMC?

The average CMC of my commander decks range between 2.8 to 3.5. The decks with a higher average CMC tend to use some way to get spells out quickly, like mana ramping out stuff with Animar, Soul of Elements or reanimating with The Mimeoplasm.

### How do you calculate CMC?

Measurement. The CMC is determined with a tensiometer by measuring the surface tension of a concentration series. With pure surfactants, the SFT is linearly dependent on the logarithm of the concentration over a large range. Above the CMC, the SFT is extensively independent of the concentration.

### How much mana should a commander deck have?

As a general rule of thumb, you want somewhere between 33 and 42 lands in a Commander deck. Naturally, you want as many special lands as you can find. Lands that generate more than one colour of mana or that have special abilities are always a great shout.

How many lands should my commander deck have?

What does a good mana curve look like?

The ideal is curving out perfectly with a one-drop on turn one, a two-drop on turn two, and so on (which amounts to spending 1+2+3+4+5=15 mana over the course of the first five turns). Such a perfect curve would typically beat an opponent who only manages to cast, say, 10 mana worth of cards in the first five turns.

## How many lands should be in a two color deck?

eight dual lands
Players can play two-color decks and play eight dual lands, or they can branch out into three or more colors and have options of which dual lands they prefer depending on the speed of their deck.

## Can you have more than 60 cards in a magic deck?

In Magic the Gathering, the decks are required to be no less than 60 cards, but can be larger. Since you can only have 4 of each card (except for basic lands), it seems you would want the limit size to improve your chances of getting the cards you want. Why would you want to play with a larger deck?

How many lands should a 3 color Commander deck have?

How many lands should a Commander deck have Edhrec?

The average deck on EDHREC is running just over 29 lands. Decks added in the last year average 31 lands. The average deck on EDHREC has 4.15 mana rocks.

### Is there a mana calculator for MTG?

Magic the Gathering Mana Calculator This is a free tool for people to come up with the correct land counts for their Magic the Gathering decks. Note: This is a beta – there are some quirky bugs but I’ve found ways to fix them – I’ll just keep this updated here with updates until I get 99% of my todo list done.

### Is the CMHC calculator accurate?

This calculator is for illustrative purposes only. Users should not rely on this calculator to make any financial decisions. While every effort is made to keep this tool up-to-date, CMHC does not guarantee the accuracy, reliability or completeness of any information or calculations provided by this calculator.

What is a hypergeometric MTG calculator?

The hypergeometric MTG calculator can describe the likelihood of any number of successes when drawing from a deck of Magic cards. It takes into account the fact that each draw decreases the size of your library by one, and therefore the probability of success changes on each draw.

How does MTG on curve work?

MTG On Curve simulates 1,000,000 random hands from the specified deck list and mulligan strategy and for each non-land card in the deck, counts the number of hands that have sufficient mana to pay the cost of the card by some turn.