What is the fastest way to make money in Medieval Total War 2?
Generals, town halls, churches, and farms are good ways to do this. After that, build ports, markets, farms, and mines in all of your cities, and consider converting some castles that are well protected into cities, since castles are best at making soldiers, not florins.
Can you play as the Aztecs in Medieval 2 Total War?
The Aztecs are a powerful non-playable faction in Medieval II: Total War. They have access to a large amount of native troops who are brave and zealous. They lack armored troops, cavalry and firearms. Their location in the Americas is only available after its discovery (very late game).
What year does Medieval 2 Total War end?
Game starts in 1080 summer and end in 1530 winter, thus whole game is 225 turns.
How do I put money in Medieval Total War 2?
add_money [amount] – gives you the desired amount of money. You can insert [faction name] before the value to give money to another faction instead.
How long is Medieval Total War 2?
This is Total War! When focusing on the main objectives, Medieval II: Total War is about 31½ Hours in length. If you’re a gamer that strives to see all aspects of the game, you are likely to spend around 142 Hours to obtain 100% completion.
How many provinces are there in Medieval 2 Total War?
VH/VH with Turks, 106 regions in 14 turns.
How do you cheat in Napoleon total war?
Napoleon: Total War Cheats for PC
- INSERT-Enable the trainer.
- NUMPAD 1-Add more gold to the current amount.
- NUMPAD 2-Instantly access all special abilities.
- NUMPAD 3-Finish a construction in one turn.
- NUMPAD 4-Complete all ships and recruitments in one turn.
- NUMPAD 5-Finish a research in one turn.
How many turns do you get in Medieval Total War 2?
The main campaign lasts 225 turns, and my objective is to conquer 45 regions. This works out as taking a region every 5 turns on average.
How do you increase your turns in Medieval Total War 2?
You can easily increase the number of turns by changing the descr_strat file. Here you can modify the start and end date, and, most importantly, you can “slow down” your game to, for example one year or half a year per turn, rather than 2 years per turn.